i'm finaly at home , so i got the change to play little bit with the live digital painting demo i did last week in Hiba lab rabat and ecole hassania casablanca and it turned out to something like this ,
Monday, March 23, 2015
Tuesday, March 17, 2015
native american on a daily run
i'm not dead yet , i'm still alive , just getting the rust off myslef since i haven't done anything personal in a while , as i said before i need to keep this thing alive , i need to put more efforts in order to keep that promise , so the reason why i've been absent all this time is because i'm working on very important project , i've got a big responsibilities now and i'm going to make sure this will make it the top , no way this will go down on my shift hehehe
i managed to save some step-by-step for this piece
Wednesday, February 18, 2015
magic wings

i've been really busy lately , a lof of stuff going on for me , anyway i have to keep this blog a live no matter what , well this is a game i've worked on with a friend of mine living in belguim , it was actually just a test we did together , it was for fun , you can test the game it's available for free on google play , also freelance work and personal projects are eating my time , i'll try to update the blog with some new art as soon as i can ,
cheers
Wednesday, February 4, 2015
LUNAR station "full version"
Update
well that was not a walk in the park as was expected , this was probably one of the most complex scene that i have ever painted in my life , complex light settings with complex geometries and many other stuff that should be taken into consideration , my eye was my only guide in this , as it was always , no wonder why concept artists are using 3D for these kind of stuff ,
also thought of sharing this early stage of the painting process ,this may become useful for somebody , who knows !!!
you're probably waiting for the full piece of LUNAR station if you have followed my last thread , well so am i , kind of not easy to do stuff like this in line art so it took me a little bit of extra time , but not a big deal , i enjoyed doing it , i still need to lay some colors down , i'll post the final tomorrow or after tomorrow if everything went well
Friday, January 23, 2015
stuff for games
Update
as a fix for the last issues that i have encountered , as style contradiction and different design languages , i had to redesign the whole props , the result is a total different thing , it has nothing to do with the previous one , but it's gooood
Update
as you can see , there is absolutely no relationship between the environment and that test tube or stretcher "honestly , i don't know what is it exactly anymore " , the stretcher has a kind of Russian heavy mech feel ,which clearly doesn't persist on the environment , there is absolutely no chance that i can fit in that stretcher into that environment successfully , have to redo it i guess
as a solution for this mess i caused , i believe starting with the environment first is a good move instead of the props , this will helps solving issues like the one that i have encountered ,
update
my second take on the teleportation facility stretcher , i think this one is definitely better looking than the first one
Saturday, December 27, 2014
Monday, December 22, 2014
Monday, December 8, 2014
Dragon !!!
i'm working really hard to improve my brush strokes skills , i feel like i should get this issue fixed as soon as possible
the step-by-step
the grid is done using Carapace
Wednesday, November 26, 2014
Tuesday, November 25, 2014
Tuesday, November 18, 2014
Monday, November 10, 2014
Coffee store concept
i just want to highlight that i haven't used any 3D software to build this piece , it was all painted in photoshop
initial sketch
Saturday, October 18, 2014
Thursday, October 16, 2014
links chick !!!
this is the fruit of a collaboration between me and Zakaria Laaouaial
you can ckeck his original line art here
i really like how this guy do females !!!
Sunday, October 12, 2014
the messenger !!!
it's been long time since i have posted an educational content on internet , i know i've been a mean person lately , anyway i have recorded a full 5h:30 min process video for this piece ,i will speed it up so it became between 20 to 10 min , i'll share it later tomorrow , it's going to be free !!! stay tuned !!
The video as i promised before
please feel free to share this with your friends ,
Thanx a lot
Tuesday, September 16, 2014
concept for an animation
i couldn't save all the steps for this one, it was done entirely on photoshop ,no 3D , the lasso tool was used extensively , anyway at the beginning i was aiming to do a full cityscape concept but i realized after that it was not working really well , too much shapes make the eye uncomfortable , so i decided to make a larger rest area and i got this beautiful scenery as a result .
Monday, August 18, 2014
animation background
since i've been recently working on backgrounds for 2D animation , i have decided to practice my skills and do some more complex stuff inspired from Studio Ghibli work !!!
step-by-step
Friday, August 8, 2014
panne !!!
step-by-step
unfortunately i don't own a scanner to share with you step 0 which is
a real quick sketch on paper to block the main elements of the concept
Tuesday, July 8, 2014
2 colors technique
i've been recently trying to find a personal technique to create complex mech stuff without referring to the 3D which i found slow , this 2 colors technique is working really great for me .
more mech stuff
Friday, July 4, 2014
vehicles design
vehicles design
i feel like my main weakness is design , cause i tend unintentionally to simplify thing when working , so i decided recently to focus more on that issue , really hard to get this right
Tuesday, June 24, 2014
Saturday, June 14, 2014
Thursday, June 12, 2014
Saturday, May 24, 2014
Sunday, May 18, 2014
Thursday, May 8, 2014
Monday, May 5, 2014
Wednesday, April 30, 2014
Friday, April 18, 2014
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