Saturday, October 24, 2015

little update regarding MOUNIK

long time no update , well i've been so busy working on our IOS Android game , we're doing our best to be able to release the game first on android this year just before chrismas

Thursday, July 16, 2015

MOUNIK update

long time no updates regarding ‪#‎MOUNIK‬ , no worries , we're so close .
overcoming all those technical and artistical challenges is what getting us tremendously busy and keeping us off the grid all this time .
so here is a painted rocket concept which in-game 3D version is already made

Saturday, July 11, 2015

a nice place

more ramadan sketchbook stuff , the  topic for  this one was "lone house"

Saturday, July 4, 2015

Ramadan sketchbook

some of the  concepts  i've  done for  the Ramadan sketchbook  facebook  group  , each  day a new topic  , i'll  share more  as  soon as  i achieve more

Friday, May 29, 2015

a dream i had twice lately

hello , long time no post , needed to take a break since we're about to finish work on MOUNIK project , so i've decided to cut myself some slack and do some personal stuff this time , this painting is basically a dream that i had twice lately , kind of liked it , i wish it happens again , i wanna go further and excavate that place more, it was in an insanely wide shallow river, you can cross it on feet, surrounded by tall mountains only god knows their height .

Wednesday, May 6, 2015

ios android game art

i'm working with a  group of  talented  people  on a very  interesting and  important project  which is  an  ios android  game  , i'm  taking  the art  wheel  in this whole project  which  is  a big responsibility  and  challenge  ,  i'll  post new  stuff  related  to this  project  as  soon  as it's  okey to .
stay tuned !!!!

Saturday, April 18, 2015

eternal sunset

long time no post , sorry for the lay low mode i've decided to take recently , i'm working on other things   , anyway here is a thing i did,  i painted this using one single brush which is the glorious photoshop round standard brush , i just love it so much ,that was one of a hell of a challenge to me , i think i'll count more on it next time , you can't imagine how much freedom it allowed that lousy little shit , 

here is  a closeshot  for  the  lower part  of the image  i uploaded earlier , more  details  and  brush strokes sweetness 
steps i've managed to save

Monday, March 23, 2015

live digital painting demo result

i'm finaly at home , so i got the change to play little bit with the live digital painting demo i did last week in Hiba lab rabat and ecole hassania casablanca and it turned out to something like this ,

Tuesday, March 17, 2015

native american on a daily run

i'm  not dead  yet  , i'm  still  alive  , just  getting   the  rust  off  myslef  since  i haven't done  anything  personal  in a  while  , as  i said  before  i need  to keep  this  thing  alive  , i need  to put more  efforts in order  to keep  that promise  , so  the reason why  i've  been  absent all  this  time  is  because  i'm  working on  very important  project  ,  i've  got  a  big responsibilities now  and  i'm  going  to make  sure  this  will make  it  the top  , no  way this  will go down  on my shift hehehe

 i managed  to  save  some   step-by-step for  this  piece   

Wednesday, February 18, 2015

magic wings

i've been  really busy  lately  , a lof  of  stuff  going  on for me  ,  anyway  i have  to keep  this  blog a live  no matter  what  , well  this  is  a  game  i've  worked  on  with a  friend  of  mine  living in belguim  , it  was  actually just a  test  we did together , it was for fun  ,  you can test  the  game  it's   available  for free  on  google  play  ,  also  freelance  work  and  personal projects are   eating my time  , i'll  try  to  update  the  blog  with some  new art  as  soon as  i  can  ,

Wednesday, February 4, 2015

LUNAR station "full version"


well  that  was  not  a  walk in the  park  as  was expected  ,  this  was  probably  one  of the most  complex  scene  that i have ever  painted  in my life  , complex light settings  with complex  geometries   and  many other stuff  that should  be  taken  into  consideration  , my eye  was  my only  guide in this  , as  it  was  always ,   no  wonder    why concept artists  are  using  3D  for  these  kind  of  stuff  ,   

also  thought  of sharing   this   early  stage  of the  painting process  ,this  may become useful  for  somebody   , who knows !!! 

  you're  probably  waiting for    the  full  piece  of  LUNAR station if  you have followed my last thread   ,  well  so  am  i  ,  kind  of  not  easy  to  do  stuff  like  this  in line  art  so  it  took  me a little  bit of  extra  time , but  not  a  big deal , i  enjoyed  doing it ,  i  still  need  to  lay  some  colors  down  ,  i'll  post    the  final  tomorrow  or  after  tomorrow  if  everything went well

Friday, January 23, 2015

stuff for games

as  a fix  for  the last  issues  that  i have  encountered  , as style  contradiction  and  different design  languages  , i had  to  redesign  the  whole  props   , the  result  is  a total  different thing  , it  has  nothing to  do  with  the  previous  one  , but it's gooood 


as  you  can  see  , there  is  absolutely no relationship  between the  environment and  that test  tube  or  stretcher  "honestly , i don't know  what  is  it exactly anymore  "  , the  stretcher  has  a kind  of  Russian  heavy mech feel ,which clearly  doesn't  persist  on the environment  ,  there  is  absolutely  no  chance  that  i can  fit in  that  stretcher  into  that  environment successfully    ,  have  to  redo  it  i guess    
as  a  solution  for  this  mess i caused  ,  i believe  starting with the  environment  first  is  a  good  move instead of the  props , this  will helps  solving issues  like  the  one that  i   have  encountered ,  
my second  take  on the  teleportation facility stretcher ,  i  think  this  one  is  definitely better   looking  than the  first  one  
 a  pros  design  i did  for  a  teleportation facility stretcher,  i'll  do  and  post more  stuff  related  to this  project  soon  ,so  stay  tuned !!  and wish me  luck

some  Kraftwerk music i was  listening   to when  working on this   :