this is the concept art of a game props project that i will try to finish in order to revive and emphasize my 3D skills , look like that 3D modeling for video games is a momentous thing for me at this stage ,i need to pay more attention to the normal map techniques , it's the only issue left , maybe it's time to end it up ,i forgot to tell you that i'm basically a 3D models artist before turning into concept art , doing concept art and realizing those concepts into the 3D world will give me more extra chance to get where i want to , so this is why i'm feeling that i should keep digging in that direction
i will put updates here so stay tuned !!!
thank you
update is here=>
and wow normal map is just a tricky technique there is a lot of thing that should be put in mind and it a time consuming technique that need a lot of concentration , maybe i feel this way because i did not had that chance to use that technique before i'm good at modeling specially the low poly modeling and unwrapping and texture painting but this dude here is new for me , honestly i found it little bit hard in the first time with all these stuff that i should put in mind smoothing groups ,uvs , splits , projection etc but at the end i think that i have succeeded in that, for sure i will try to make more stuff like these , i just need to develop my own work flow so thing can be more easy then the way it was before , that's what we call experience heheh thanx god i'm a quick learner
i just want to add that i used zbrush to sculpt the details on the concrete mass
next step i think is try to make this thing sexier , textures .....
new update =>
finito !!! hope you like it
this images is so shitty i'll try post a 360° rotation video for this model soon so stay tunned !
as i promised you before here is a presentation video of the jersey barrier model hope you like it
stay tuned for more complex and cool nextgen stuff
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